- Lord of the Rings War in the North walkthrough covers eight major story chapters from Bree to the final showdown at Carn Dum.
- Three playable characters (Eradan, Andriel, Farin) offer distinct combat styles: melee ranger, spellcasting lore-master, and heavy-hitting champion.
- Co-op tactics are essential for surviving large ambushes, troll encounters, and siege defense sequences.
- Secret caches hidden throughout each level provide powerful gear upgrades and consumables for your party.
- Agandaur is the final boss: prepare with max-level gear, crowd control abilities, and full healing potions before entering Carn Dum.
Chapter Overview and Full Game Walkthrough
The journey through the northern theater of the War of the Ring spans multiple distinct regions, each with unique enemies, environmental hazards, and story beats. This Lord of the Rings War in the North full walkthrough breaks down every chapter chronologically so you never lose your way.
Video Highlights:
- Full 4K 60FPS Legacy Edition playthrough covering all eight chapters
- Complete cutscenes and dialogue between Eradan, Andriel, and Farin
- Boss encounters including trolls, Agandaur, and the stone giant Bargrisar
- Secret cache locations and hidden passages revealed throughout
| Chapter | Region | Key Enemies | Primary Objective |
|---|---|---|---|
| Prologue | Bree (Prancing Pony) | None (story setup) | Meet Aragorn, receive mission |
| Chapter 1 | Fornost Ruins | Goblins, Orcs, Trolls | Destroy war machines, find Agandaur |
| Chapter 2 | Barrow-downs | Barrow-wights, Undead | Rescue Rangers Luin and Kael |
| Chapter 3 | Rivendell | None (hub area) | Report to Elrond, receive new orders |
| Chapter 4 | Ettenmoors | Trolls, Orcs, Stone Giant | Slay Bargrisar, ally with Eagles |
| Chapter 5 | Mount Gundabad | Orcs, Snow Trolls | Activate dwarf weapon, escape collapse |
| Chapter 6 | Mirkwood | Spiders, Wargs, Uruk-hai | Rescue Radagast the Brown |
| Chapter 7 | Nordinbad / Urgost's Lair | Dragon negotiation, Siege defense | Broker deal with Urgost, defend halls |
| Chapter 8 | Carn Dum | Agandaur's forces, Sorcerers | Defeat Agandaur, end the northern threat |
Always check behind collapsed pillars and cracked walls for hidden ranger caches. These containers hold rare weapons, armor pieces, and crafting materials that significantly boost your party's combat effectiveness.
Playable Characters and Combat Roles
Your three-hero party forms the backbone of the combat experience. Each character fills a specific RPG archetype, and understanding their strengths is critical for overcoming the game's toughest encounters.
Eradan (Ranger / Dunedain)
- Melee DPS and scout
- Dual-wielding swords with fast combos
- Stealth takedowns on unaware enemies
- Ranger caches only he can detect
- Best for aggressive, close-quarters players
Andriel (Elf / Lore-master)
- Ranged caster and support
- Powerful area-of-effect spells
- Healing light spheres for the party
- Shield magic blocks enemy projectiles
- Best for tactical, crowd-control playstyles
Farin (Dwarf / Champion)
- Tank and heavy damage
- Two-handed weapons with high stagger
- Crossbow for ranged pulls
- Highest health and survivability
- Best for absorbing aggro and holding chokepoints
| Character | Strengths | Weaknesses | Recommended Build |
|---|---|---|---|
| Eradan | Speed, critical hits, stealth | Low defense, fragile vs groups | Agility and dual-wield damage |
| Andriel | Healing, shields, AoE damage | Low physical defense, mana dependent | Spell power and cooldown reduction |
| Farin | High HP, crowd control, armor | Slow movement, limited ranged | Strength and heavy armor mastery |
If playing solo with AI companions, they perform adequately but struggle with positioning during boss fights. Switch characters frequently to trigger healing spheres and shield abilities when the AI takes excessive damage.
Boss Strategies and Major Encounters
Throughout the campaign, your party faces several challenging boss encounters that require specific tactics to overcome. Below are the core strategies for each major fight.
| Boss Encounter | Location | Key Threat | Winning Strategy |
|---|---|---|---|
| Orc Chieftain Dorothog | Fornost Citadel | Heavy melee swings, summons guards | Focus fire, use Beleram's eagle strike |
| Barrow-wight Lord | Barrow-downs Tomb | Undead summons, life drain | Destroy summoned wights first, then focus boss |
| Stone Giant Bargrisar | Ettenmoors | Boulder throws, massive AoE | Dodge boulders, attack legs, call eagle support |
| Snow Trolls | Mount Gundabad | Freezing attacks, high HP | Use dwarf weapon, exploit fire weaknesses |
| Spider Queen Saenathra | Mirkwood | Web traps, poison, summons | Cut Radagast free first, then burn webs |
| Agandaur (Final Boss) | Carn Dum | Teleportation, dark sorcery, shields | Break shields with coordinated attacks, chase on bridge |
Throughout multiple chapters, Beleram the Great Eagle can be called for devastating air strikes. Save these calls for moments when you are overwhelmed by large groups or facing a tough mini-boss. The ability has a cooldown, so timing is everything.
Assess the Battlefield
Before engaging any boss, scan the arena for healing light spheres, cover positions, and environmental hazards. Position Andriel near cover so she can cast shields without interruption.
Eliminate Add-ons First
Most bosses summon minor enemies during the fight. Clear these immediately before focusing damage on the boss. Leaving adds alive overwhelms your party's healing capacity.
Coordinate Burst Damage
Once the boss is isolated, trigger Farin's heavy attacks and Eradan's critical combos simultaneously. Use Andriel's offensive spells to break enemy shields and create openings.
Call Beleram When Available
If the eagle strike ability is ready, use it during the boss's lowest health phase to guarantee the kill and avoid a desperate enemy comeback.
Chapter-by-Chapter Walkthrough Highlights
Fornost (Chapter 1)
The adventure begins in earnest at the ruins of Fornost. Your party arrives to distract Agandaur's forces from pursuing Frodo. The level is divided into outer ruins, underground pits, and the inner citadel.
Key objectives include destroying three war machines on the inner wall, rescuing Beleram the Great Eagle, and regrouping with Elladan and Elrohir at the citadel. The chapter culminates in a confrontation with Agandaur, who escapes using sorcery.
Look for hidden ranger caches along the outer walls. A secret passage behind a cracked wall in the underground pits leads to additional loot and a shortcut bypassing a heavy goblin ambush.
Barrow-downs (Chapter 2)
Sent by Halbarad to find missing Rangers Luin and Kael, the party navigates fog-shrouded tombs filled with undead. The unnatural cold and evil presence signal that something ancient has awakened.
You will encounter barrow-wights, wight archers, and a powerful wight lord who has possessed Kael. After defeating the lord, Luin is rescued but Kael must be laid to rest.
Ettenmoors and Mount Gundabad (Chapters 4-5)
The Ettenmoors introduce trolls and the stone giant Bargrisar. After defeating the giant with eagle support, the party travels to Mount Gundabad, where dwarven allies are attempting to activate an ancient weapon inside the mountain.
The Gundabad chapter features intense combat through orc-infested tunnels, snow troll encounters, and a dramatic escape as the ancient weapon collapses the mountain. The Great Eagles rescue the party at the last moment.
Mirkwood and the Dragon Urgost (Chapters 6-7)
Radagast the Brown is discovered missing from his woodland retreat. The party tracks giant spiders through the forest, ultimately rescuing Radagast from the Spider Queen Saenathra. Radagast then reveals the dragon Urgost's location.
Rather than slaying Urgost, the party negotiates: if they defeat Agandaur and hand over his fortress of Carn Dum, the dragon will remain neutral. This diplomatic solution avoids a suicidal dragon fight.
| Chapter Segment | Difficulty | Estimated Time | Key Reward |
|---|---|---|---|
| Fornost | Moderate | 45-60 min | Eagle ally (Beleram) |
| Barrow-downs | Moderate | 30-45 min | Ranger lore, gear upgrades |
| Ettenmoors | Hard | 40-55 min | Eagle companions (3 total) |
| Mount Gundabad | Hard | 50-70 min | Dwarf alliance, ancient weapon |
| Mirkwood | Moderate-Hard | 40-50 min | Radagast's knowledge, Saenathra's lair |
| Nordinbad Defense | Hard | 30-40 min | Dwarven heirloom weapons |
| Carn Dum | Very Hard | 60-80 min | Final boss completion |
Combat Tips, Gear, and Survival Checklist
Surviving the northern campaign requires more than button-mashing. The following strategies will keep your party alive through the hardest encounters.
Always fight near healing spheres when available. Use Andriel's shield to block archer fire, then push forward as a group. Never let a single character wander ahead, as ambushes are designed to punish isolated party members.
Essential combat mechanics to master:
- Dodge rolling is your primary defensive tool. Time rolls to avoid troll charges and sorcerer blasts.
- Heavy attacks break enemy guards and stagger trolls, creating windows for follow-up combos.
- Mounted crossbows appear frequently on walls. Use them to thin enemy ranks before engaging on foot.
- Blasting powder enemies deal massive area damage on death. Kill them at range before they reach your party.
- Healing light spheres restore health over time. Stand inside them during heavy fire phases.
Pre-Mission Checklist:
- Upgrade weapons and armor at the nearest merchant
- Stock up on healing potions and consumables
- Check skill trees for available ability points
- Equip gear matched to the upcoming enemy type
- Review chapter objectives and boss mechanics
- Ensure AI companions have appropriate skills equipped
Before entering the final chapter, max out all available gear upgrades. Purchase the strongest weapons from Beleram's dwarf merchant and ensure every party member has full healing potions. Agandaur's fight involves multiple phases with relentless add spawns.
Frequently Asked Questions
Q: How long does a full Lord of the Rings War in the North walkthrough take?
A complete playthrough typically takes 8 to 12 hours depending on difficulty, exploration thoroughness, and whether you play solo or in co-op. Speedrunners can finish faster, but collecting all secret caches and upgrading gear adds significant time.
Q: Can I play the entire walkthrough in co-op mode?
Yes. The game supports up to three-player online co-op, with each player controlling one of the three heroes. The AI takes over any character not controlled by a human player, and drop-in/drop-out functionality is available throughout the campaign.
Q: Which character is best for a solo full walkthrough?
Eradan is the most popular solo choice due to his speed, stealth capabilities, and ability to detect hidden ranger caches. However, Farin offers superior survivability on higher difficulties. Andriel is generally better as a co-op support character.
Q: Is the dragon Urgost a boss fight in the walkthrough?
No. Urgost is encountered through a dialogue sequence, not combat. The party negotiates a deal where Urgost remains neutral in exchange for Agandaur's fortress. This is one of the few non-violent resolutions in the game.
Q: What happens after defeating Agandaur?
After the final battle at Carn Dum, the party feels the destruction of the One Ring. Urgost claims Carn Dum as agreed. The survivors return to Rivendell to rest, concluding the northern campaign's story arc.